| Michael Meyers | ||||
| 3D Concept/Design Visualization (Illustrator) | ||||
| michaelmeyers3d@gmail.com | ||||
| 623-332-8506 | ||||
| I am a Concept/Design Visualization Artist with a broad-based understanding of digital 3D production and 14 years production experience. My primary emphasis has been in all forms of modeling, as well as secondary skills in texturing, lighting, and previsualization animation using XSI and Maya. I also work in Photoshop, Premiere, After Effects, and Mud Box. I primarily take loose ideas and "make things work", through a combination of creative and critical thinking. The assets I generate can not only be used as high resolution rendered images to demonstrate a concept visually as a 2d Illustrations, but can also be used for a variety things, including Rapid Prototyping, Set Design, Propmaking, and are also VFX pipeline compliant for use in final Visual Effects and “Previz”. | ||||
| Film Titles | Position | |||
| Transformers 3 | 3D Concept/Design Visualization | |||
| "The Thing" | 3D Concept/Design Visualization | |||
| 20,000 Leagues Under The Sea: Captain Nemo | 3D Concept/Design Visualization | |||
| Rapture (Bioshock) | 3D Concept/Design Visualization | |||
| Transformers 2 | 3D Concept/Design Visualization | |||
| They Came From Upstairs | Previsualization Artist | |||
| Speed Racer | Modeling Supervisor & Concept Designer | |||
| The Fast and The Furious 3Tokyo Drift | Previsualization Artist | |||
| Charlotte’s Web | Previsualization Artist | |||
| The Santa Claus 3 | Previsualization Artist | |||
| World Trade Center | Previsualization Artist | |||
| My Super Ex-Girlfriend | 3D Modeler | |||
| The Chronicles of Riddick | 3D Modeler | |||
| Van Helsing | 3D Modeler\Texture Artist | |||
| The Princess Diaries 2 | 3D Modeler\Texture Artist | |||
| The Village | 3D Modeler | |||
| Serenity | 3D Concept Design\ Modeler\Texture Artist\Animator | |||
| The Mask 2 | 3D Modeler | |||
| Casanova | 3D Modeler\Matte Painter\Texture Artist\Animator | |||
| Superman Returns | Previsualization Artist | |||
| Stay Alive | Weapon Designer | |||
| Eight Crazy Nights | Animation Technical Director | |||
| Bruno | Character Designer/Modeler | |||
| Small Soldiers | Character Modeler | |||
| Dungeons and Dragons | Modeling Supervisor | |||
| *Note: I have also worked on a wide range of projects outside the film industry ranging from the Television, Commercial, and Gaming Industries. | ||||
| I would be happy to provide a list of those projects if requested. | ||||
| Employers | ||||
| Paramount | Proof Inc. | Mike Young Productions | ||
| Disney | Digital Domain | Warner Bros Feature Animation | ||
| Universal | Illusion Arts | Moon Crescent Productions | ||
| Digital Domain | Hammerhead Productions | Pacific Title Mirage | ||
| DreamWorks | Pixel Liberation Front | Electric Ave. Films\Production Plant | ||
| Phantom Visual Effects | The Production Plant | Warner Bros Feature Films | ||
| Business References | ||||
| Martin Laing, Production Designer, "Captain Nemo" | escrimefilms@yahoo.com | |||
| Jon Billington, Supervising Art Director, "Transformers 2" and "Captain Nemo" | joneebee@sbcglobal.net | |||
| Richard Johnson, Supervising Art Director, "Transformers 3" | rjltd90049@yahoo.com | |||
| Ben Procter, Art Director, Transformers 2 , 3 | procter_ben@hotmail.com | |||
| Kyle Robinson, Previz Supervisor Speed Racer | kyle@thefront.com | |||
| Portfolio can be provided upon request. | ||||
| (Click here to send request) | ||||